Hollow Oak Studio Teases Its Next Project for 2028
Fresh off Verdant Requiem, the studio confirms a new original IP is in early production, aiming for a late-2028 window.
Announcements, patch notes, platform shifts and industry moves. We report what we can confirm — with a source, never a rumour mill.
Fresh off Verdant Requiem, the studio confirms a new original IP is in early production, aiming for a late-2028 window.
A packed showcase confirmed release windows for several first-party titles, with a heavy emphasis on local co-op.
From a hand-drawn detective game to a co-op farming roguelike, the summer indie showcase was quietly one of the strongest in years.
The publisher announced a plan to keep its older titles playable on modern hardware, drawing praise from preservationists.
The revised structure adds a mid-season tournament and reworks regional qualification for a longer competitive calendar.
Several studios jointly released a set of baseline accessibility recommendations for menus, subtitles and remappable controls.
The update adds a new difficulty tier, an endless survival mode and a raft of quality-of-life fixes based on player feedback.
A set of platform-level tools promises finer control over frame caps, text scaling and battery profiles across handheld titles.
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